Friday, September 14, 2012

GW killed the Njal star - 2000 points Space Wolves

CMON
While still a strong and competitive army, Space Wolves have arguably suffered with the transition to 6th, and after all the FAQs and changes are still trying to find solid ground. Now that GW has produced new FAQs for the codexes and 40k BRB, are our favourite space barbarians up for a fight?

After Tony Kopach's epic wins at Nova you could say "hell yes". All the eyes were on good old Njal and his storm, however GW swiflty ruled it out as an effective AA, leaving SW with, well, no decent AA options at all. Thanks GW. That aside I still think foot wolves is a valid concept in 6th, and that it can be built well outside of Logan wing or Njal. The issue with Loganwing is that it has the same issues as normal foot wolves - namely reduced mobility and some bad matchups - plus a reduced head count. Njal I've never used him so can't really say. Without further ado this is the list:

2000 SW points

HQ
Rune Priest (Jaws, Lightining), CotS
WGBL with Saga of the Hunter, 1 Fenrisian Wolf

Lone Wolf, TDA, SS/CF
Lone Wolf, TDA, SS/CF
5 Wolf Guard (5 TDA, 1 CML)

Troops
10 Grey Hunters, 2 Plasma Guns, Wolf Standard
10 Grey Hunters, 2 Plasma Guns, Wolf Standard
10 Grey Hunters, 2 Plasma Guns, Wolf Standard
10 Grey Hunters, 2 Melta Guns, Wolf Standard
5 Grey Hunters, Flamer

4 TWC, 1 TH, 1SS, 1 meltabombs.

6 Long Fangs, 5 ML
6 Long Fangs, 5 ML
6 Long Fangs, 5 ML

So the list is built around a solid core of Grey Hunters advancing to midfield, protected by 2+ save toting Wolf Guards in front and a couple of Lone Wolves. Long Fangs provide support as needed and the WGBL grants outflanking to one unit... fancy some TWC wreaking havoc in your enemy's backyard? that's a serious distraction that should bring some firepower away from your GHs. Grey Hunters are what will make you win or lose most games, so don't worry too much for the TWC... with T5 and 2W they are tough and will be a pain to deal with until they are eventually wittled down. You might also want to outflank a GH pack , perhaps to claim a far away objective, and send the TWC to soak up fire in front of the rest of your troops. What's interesting is that a character in TWC can only join TWC or fenrisian wolves units, but nowhere says that a character can't join a TWC unit. Fun times ahead.

The Lone Wolves are there to provide anti mech, and are excellent to tarpit Death Stars. This is an important  change in mindset from 5th to 6th, in 5th suicide melta in Rhinos was the norm, now CC is where you can take down enemy vehicles more reliably.

Combinations and details


The Rune Priest goes with a GH pack, providing a 24" aura of psychic protection (so you should be able to cover most of the troops), and blasting Living Lightining or Jaws as needed. You could also swap his powers for Divination and twin link 7 missiles per turn (attach the CML Guard to a LF pack). Not great but might come in handy. His Storm power could potentially give a 5+ cover save to most of your army so consider swapping Jaws or LL for it.

Wolf Guard are pretty straightforward - stick them in front of the GH packs to soak up as much firepower as they can until they eventually die. If they make it to CC they can help with their 2+ and EW, and can also challenge nasty ICs to let the Grey Hunters deal with the rest of the unit. The Wolf Standard shines here! As for the CML Wolf Guard, he can either go with a LF pack, or to midfield and look to hit vehicles in the side.

The small 5 Grey Hunters units are there to claim the home objective. Cheap and reliable for this job. And should have a Long Fangs pack close anyway in case they need help... Long Fangs might be old and venerable but are still Wolves, with power armour, counterattack, and a sergeant that dishes 4 attacks. How many times have they taken down Orks, Scouts and the like assaulting them? more than I can remember.

Possible changes? well getting some allies (perhaps some IG blob with a couple of Vendettas) would do well to SW, giving some decent AA and AT ability, and a solid scoring base with some firepower. I believe this will be the norm for 6th edition and certainly, I wouldn't take SW solo to a tournament if you hold any expectations to win anything. Comments / thoughts?


1 comment:

  1. You mentioned

    "If they make it to CC they can help with their 2+ and EW" regarding Wolf Guard. What is EW?

    Thanks

    ReplyDelete

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