Showing posts with label Games Workshop. Show all posts
Showing posts with label Games Workshop. Show all posts

Friday, October 24, 2014

Let GW know how you'd like them to change

Mr. Kirby fighting his way through customers (allegorical)
We all fellow gamers have our own opinion on GW and what they should be doing instead, and I think most of us agree to a large extent - not necessarily all of this, but at least the spirit of it. If you do want to let GW know you'd like them to change in this direction, please sign this petition.

Link to change.org petition

In summary these are the 5 points:

  1. Realize gamers do game (huh!) and so keep it in mind when designing rules, etc.
  2. Let FGLS manage more SKUs so we can better support them and have a place to play, interact etc.
  3. Prices.
  4. Remember old times when the GW had lots of content, tactics, articles...
  5. LISTEN TO YOUR CUSTOMERS. 


And this is the petition itself:

Refocus your business model on the sale of a game and support of a gaming community vice the pure sale of collectible miniatures. 

As competition from outside organizations grow and GW revenues and profits fall, your company seemingly continues to pursue a business model not in alignment with your customer base's desires and expectations.

Your business model states "We make the best fantasy miniatures in the world and sell  them globally at a profit and we intend to do this forever". Realize that you produce a game, and that the models are playing pieces in that game, not the end product themselves. Without the game, there is no need to purchase Games Workshop models. They are not collectible in the same sense as scale military tanks and aircraft, nor are they as utilitarian as historical wargames miniatures, applicable to multiple game systems and supported by real world events. GW models are only useable in the context of GW games, the primary of these being Warhammer 40,000 and Warhammer Fantasy Battles. 

I and many others collect your models to play the game. Only a fraction of the community do so purely for the experience of owning, building and painting Citadel miniatures. This is why when armies are timely updated and released, model sales for those armies jump. It is not because of marketing through White Dwarf and Online Stores. It is because people want to play with the newest "Toy". Collectors continue with these factions to keep playing the game, not just own miniatures.

Your fanbase and the dedicated gaming and hobby community ask that you adopt the following policies

1- Support gamers, conventions, and tournaments, primarily through well-developed rules and encouraging competitive play. Despite GW's desire for Warhammer to be a "Beer and Pretzels" game that is simply a reason to buy and collect GW miniatures, gamers want a system that can be used for competitive play as well. Just because this is supported does not mean that fun, narrative driven relaxed play is not possible. Appeal to both sides of the gaming community, not just the one you want to more. You cannot interface directly with the small group playing a campaign in their basement. You can with the 100+ players at a tournament. Doing so will improve your corporate image, impassion your playerbase and ultimately encourage the playing or your game which directly correlates to the sale of your miniatures. This means releasing fairly balanced, well play tested rule sets, and timely FAQs which address the issues players are encountering. The relaxed narrative players will appreciate these clearer and improved rules just as much as the cut-throat tournament gamer. And if you wish to encourage a relaxed form of play alongside this while still reaching out to players, the old global campaigns and campaign supplements can foster this and provide gaming groups with a fun alternative to tournaments and competitions.

2- Reduce the number of "Direct exclusive models" and support the FLGS. Game Stores are where your community exists. It is not in their home, alone, painting. Most of the hobby may occur there, but it with the objective in mind that on the weekend they will travel down to their local friendly game store and set up across the table from someone and play a game. That is why they put all the hours into building and painting their army. Sure it may be fun to build and paint it, but it is a means to an end, not the end itself. Since the objective of collecting is to play a game, game store owners are going to promote games they can sell in their store. If majority of your product is exclusively available from your webstore, game store owners will not push your product as they lose potential sales. Without that push or those sales, their gaming community abandons GW games, and without the game they abandon GW/Citadel models. 

3- Competitively price your products. You have some room to charge a slight premium because of the quality of your miniatures. But since the ultimate objective is to play a game at the end of the week, players are going to financially invest in what they can better afford to accomplish this objective. All wargaming is a luxury market. If a player can get the same amount of game time for less with another game and have just as much, if not more fun, then that is where they will invest their dollars. This is a big factor as to why so much competition now exists whereas very little did before. A potential aide to this point would be to allow sales of bits, aftermarket 3rd party add-ons, and discount online retailers. This all encourages throughput of your products, and for players to gather larger or more forces for their games. Sales for GW have only become worse with the policies that eliminate these possibilities.

4- Change your website to be hobby and gaming driven with a webstore option attached for support. This used to be the way it was. Your website should not just be an online marketplace. Your site should be the one stop shop for painting, tactics, gaming communities, upcoming tournaments, etc. etc. The webstore should then be a feature that a player can access after reading a tactica article or a painting guide. It is in game performance that drive sales of models the most, so discussing the performance and ways to use particularly models in game can only benefit you by swaying consumers to purchase it. Beautiful photos and well painted models help, but a vast majority of your playerbase knows is cannot paint as well as your webstore and White Dwarf images, so they fail to be lured in by that trap.

5- Conduct market research and increase player involvement. With the advent of social media this is easier than ever. Rather than just having youtube videos for new releases, have discussions of in progress design concepts to allow hype to be generated and discussion to occur, then systematically feed this back into your development process. Release trial rules again and gather important commentary from the players to fine tune them. Furthermore understand your consumer base and what they need and want to continue collecting, converting, painting Citadel miniatures and playing GW games rather than just assuming another huge kit or wacky limited edition gaming aide is what they need to be fed. With a generation thriving off constant connectivity and insight into early product development in virtually every market, particularly the growing tech and video games industries which manage to steal potential hobbyists daily, a policy of secrecy and blind assumption only will accomplish an alienation of the consumer.
In short, rededicate your company to supporting the selling of a game. This is your main product. Your models are the key playing pieces of this game, and will make you the most money. Without the game though, they are worth nothing.

Thursday, July 24, 2014

Why I didn't purchase Storm Claw

GW's last big seller is probably the Storm Claw box - what's not to love having a huge discount on a several kits plus a soft cover version of the rulebook? Despite how attractive this might sound, and being an avid Space Wolves collector, I finally cancelled the order I had placed in my FGLS. They didn't complain at all by the way because they knew it would be gone very fast.

The problem that I see with Storm Claw is that despite the significant price discount, I'm still a SW player and I don't need the Orks. Even when the hobbyist in me thinks it would have been fun to build the Gretchins and Nobz, it is not what I really want to do.

You see, as many people who have been in this hobby for some years, I went from having little money and a lot of time to have little time and enough money to be able to afford this box without compromising my supper. So if I want to get the Space Wolves kits and that beautiful Krom Dragongaze mini, I need to sell or trade the Orks, because I just don't have enough time to spend on them.

As most 40k guys out there, I have a pretty long list of projects both started and in my wish-list, and I know the Orks would have gone straight to the bottom of the list. First I considered buying this box and actually pre-ordered it with the intent of getting rid of the Orks, but then realized that a) I already have enough GHs and Wolf Guard and b) I don't feel like spending time trying to sell the parts that I don't want.

Think it this way - I'm getting the box for the savings and the special miniature, but in order to get those I have to spend time selling, packing and shipping what I don't need. How much do you value your time? If I need to spend a few hours in taking pictures, selling stuff on Ebay, checking the payment has been received, acquiring the packaging, packing and going to the post, I might as well pay the price difference and save myself all the hassle.

I also don't want to entice GW to keep selling limited editions in this way, because as a customer I feel forced to get stuff I don't want to get in order to get them. If it happens that you want the LE mini and the other kits, then surely it's a great deal, but I suspect this is not the primary intent of this offers. Alas no Krom Dragongaze for me unless a find a good deal in Ebay, which won't probably happen.

What do you think about StormClaw? have you purchased it?

Thursday, September 6, 2012

About Dark Vengeance LE, Wayland, customer commitments and greedy people

A long title for a rather simple issue. The inability of many fans to get their copies of the Dark Vengeance LE.

This begins with GW not producing enough Limited Editions to cover for the demand, which says a lot about how bad they are at product launches. They should know their player base well enough to know that they would buy the new box as soon as it was out, and should have a pretty accurate idea of the player base size. After all, they know how many hobby stores they have, how many units they have sold in the past, how many different customers buying online... you need to be really bad to get this forecast wrong.

Advice #1 for GW: hire someone who can do a decent forecast.

Failing at correctly estimating the demand is bad for GW mainly because those (like me, you guessed it) who couldn't get their copy will buy the normal box, therefore spending less. It doesn't mean they won't get the LE chaplain with time, but that's a different story.

Advice #2 for GW: you usually want to lift the average order value and average customer value. Limited Editions help here, as long as you produce enough.

Advice #3 for GW: for 7th edition, be rather aggressive than conservative with the prevision because you will sell all the copies anyway.

Then let's talk about Wayland. I'm a regular buyer and a satisfied one, even with the issues that regularly pop (like terrible long times to get my orders, confusion about stock availability...). Their wonderful, efficient customer support more than makes up for it.

Problem is, you can't sell something you won't be able to fulfill. If they knew they had say 100 units for the first week and probably 100 more for the next one, the right thing to do is to tell customer #101 that they cannot guarantee their orders. This is something they did in the end but not when I purchased.

Worst than that, they told me 2 days ago that they had stock for me, so have the boxes suddently vanished?

That said, I really like how they have handled this, giving customers different options to choose from.

Last but not least, I'm going to talk about some of the people in the community. I lost count on how many times I read "I'm going to buy 2 boxes of the LE", or even more. That's your freedom of course but considering it is a limited edition and the fan base is rather big, well I would have certainly never bought more than 1, even if I wanted the minis to build a new DA or Chaos army. That any extra box that I was getting means that someone would not get it. It does not hurt to think about other people from time to time. Now I know some of you will not agree with this view but please give it a thought. Feel free to comment away, but let's keep it civil!




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