Showing posts with label Magnets. Show all posts
Showing posts with label Magnets. Show all posts

Tuesday, August 7, 2012

How To Magnetize a Furioso Dreadnough


Hi there! today I'm going to show you how the magnetize a Furioso Dread. This is a great kit that comes complete with the options to create a Furioso with Blood Fists / Talons, Death Company dread (aka loldread) and a Libby Dread. The good news is that it only takes a few magnets (6 to be precise) to be able to swap between the three! and for a measly 4 more you can even add the magna grapple, searchlight or smoke launched! Continue reading to find out how.

What we need


Magnetizing is really a cheap business - we just need:


  • Some 3x2 mm real earth magnets. I buy mine from Back2Base-ix, you can get 50 for about $10. Although these days I buy them in batches of 200. These magnets are really handy!.
  • A drill tool or a power tool. A manual tool will give you more control and is probably safer, while a power tool will make things easier, just make sure you handle it carefully.
  • 2mm and 3mm drill bits. Although I use 3mm magnets, sometimes you might want to make a small 2mm hole, then expand it to 3mm.

And that's about it. Using magnets greatly increases your ability to switch gear, and now 6th edition is starting it comes in real handy.

Getting started


Some smart use of the magnets consists in magnetizing the legs from the torso. What would I do that I hear you asking? well to begin with, it's easier and safer to transport, but it also allows you to play with the pose. It must be the kid in me, but I like to see my minis in different poses, or I would end up bored with them. It's just 2 magnets and a couple of minutes so really worth the effort.

This is what we need to do: drill a 3mm hole in the center of the round base above the legs, and another hole in the area below the torso/sarcophagus where it fits. If the hole is not exactly centered, that will make the pose slightly tilted, which is cool if that is how you want it to look. To fix the magnets in place, add some PVA (white) glue and stick a magnet. The flipside is that it will dry slowly, so refrain from putting the parts together or the magnets will detach. Some advices when magnetizing 1) obviously make sure you check the polarity before! and 2) make the hole slightly larger than the magnet size. This is because the glue will occupy space. We don't want the magnet to protrude from the surface, but to fit in it nicely.


The next part is a bit more tricky. In order to be able to swap the front plates, we need to create a point in the torso to place the magnet. There is no obvious place so what I do is to build a small cross with a suitable piece of the sprue, and place the magnet there. With a cross shape we gain four points of contact to ensure it will stay there. The front plates will need a piece of sprue as well to bring both magnets closer.



Adding the final touches

Now that we are able to swap the torsos, all we need to is paint them and the arms as well. The arms need no magnetizing at all as they are easily swapable (sounds obvious but do not glue them to the body!).Be aware though that some work might be needed if you want to use weapon arms from other kits, as GW decided to make them in different diameters. I hope they didn't do this on purpose although the contrary is difficult to believe.

If you want to use FW arms (the autocannon ones are rather popular these days!), then you just need to drill the hole in the arms to match the diameter of the dread's peg. Easy peasy. And you can always add magnets in there if need be.

We can also magnetize the upper part of the torso so the magna grapple, searchlight or smoke launchers can be added at will. To do this we'll drill in the center of the squared area in the top of the torso, right where the searchlight in the DC dread below is, or the smoke launcher in the picture above. These 2 options should be straightforward to magnetize, just be careful as these are small items and could slip while drilling. And that's about it, let me know if you have any questions!





Thursday, May 3, 2012

Showcase: Thunderwolf Cavalry

Thunderwolves not only are a different and unique unit for the Space Wolves, they are also very characterful and look awesome in the tabletop. If I can say so they can also  affectyour opponent because - how do you deal with them?

"I'll charge them with my death star / 30 orks mob!"  well you have five T5 2W badasses with 2/3 storm shields, 5 S10 attacks, 6 S6 power weapon attacks and ~20 S5 rending attacks. Add in a Warrior Born Lord to taste. And with wound allocation. Who in their right mind is going to charge onto that?

If you want to shoot them - well good luck! the only weapons that really worry me are either S10 (not that common) or mass shots. I don't really care about plasma cannons and the like but medium strength, high shoot rate thinkgs like the Eldar multilasers can be troublesome.

Anyway good or bad I really like their look and it feels good to leave the Razorspam / missile spam home and bring something different.


Assembling

I strongly recommend magnetizing the TWs for added flexibility and safety during transportation. So I added magnets to both arms and the torso, (so it fits easily in the foam trays. Running one unit of 4, with 2 SS? no problem, I have the arms. Perhaps 2x2 with hammers and SS? there you go. It's not that much of a hassle, and you will get the best out of the kit.

If you plan to use them in games (and why you wouldn't!) then try to pin them to the base. One model only has 1 leg in contact with the base, and another has 2 - unless pinned you will be rolling for dangerous terrain every time you carry them around :).

Painting

All I can say is look at the WD 203 (Spain). I just followed their painting guides, with some personal touches here and there. You can vary the colors and the tones and is going to look good as long as you keep the spirit of it. If you don't bought it (usually a good practice given their content) then just apply a base color, apply washes (browns and blacks), drybrush and highlight. Try to separate the different areas, like the legs/head, the bottom and top of the body, etcetera.




The bases are made with GW's basing kit, but you can really make them with pretty much any type of slate. They key is to have different sizes to break the monotony. To give it a volcanic look, I prime black and then daybrush adeptus battlegrey or charadon granite, then codex grey, then fortress grey and a final, subtle touch of white. Add some skulls, chaos helmets and of course a couple of thousand sons and you'll be all set!


Related Posts Plugin for WordPress, Blogger...